Kettlebell Complex Generator
A complex is a walk through the bell's positions. The bell never touches down, so each movement has to begin where the last one finished — a clean ends in the rack, so whatever comes next starts from the rack. This generator treats those positions as a graph and walks it, which means it cannot produce the kind of sequence that needs an undocumented bell drop halfway through.
It also counts drive patterns rather than movement names. Swing, clean, snatch and high pull are one hip drive projecting the bell to four different heights: a complex built from all four looks varied but hits the posterior chain four times, and the movement names hide that. Ballistic work is confined to the first half for the same reason technique fails before strength does.
Load for the weakest link. The whole complex runs at the weight of the hardest single movement in it, which is usually a press rather than a swing — and that is what makes complexes comparatively safe to programme blind. Pick a bell that is too heavy and the chain simply stops, rather than breaking down under you.
Build the complex
The Deep Keel
4 movements · one bell · seed yc4w95
The sequence
- 15 repsDead cleanground → rack · ballistic · Moderate grip
- 24 repsFront squatrack → rack · squat · Low grip
↓ Lower to hang
33 repsStiff-leg deadlifthang → hang · grind · Moderate grip- 42 repsBent rowhang → hang · grind · High grip
What it costs
- Relative load
- 18.7
- Grip index
- 26
- Drive patterns
- 3
Relative load is a weighted rep sum for comparing complexes with each other. It is not a difficulty rating.
- Bell weight is capped by the weakest link — the whole complex runs at the load of the hardest single movement in it.
The four positions
Ground: bell on the floor. Appears only at the start and the end.
Hang: arm straight, bell down. Swings, rows, stiff-leg deadlifts and suitcase work live here.
Rack: bell on the shoulder. Front squats, rack lunges, good mornings and every press start here.
Overhead: locked out. Overhead squats, overhead lunges, windmills and waiter walks.